Hacker II - The Doomsday Papers
Platform: Commodore 64
Gametype: Undefined
_________________________

Hacker II: The Doomsday Papers is a real-time strategy game. It is the sequel to Hacker 

Once again you hack into a computer system, just to end up saving the world. Hacker II: The Doomsday Papers opens with the console to the "Actisource" computer hotline system (a nice self-ironic pun - although nobody knows why a serious hacker might want to crack a help service for computer games...). However, your quiet little hack is soon disturbed: The government wants you for a secret mission. It, again, involves a robot drone and you're the one at the remote control. Although this time, it's not the whole globe that's your playground, but a high security facility in Russia, where the plans for global domination are hidden.

In fact, all you've got to do is to guide your drone to the vault on a 2D map of the building. However, there are two major obstacles: Patrolling guards and security cameras. To avoid detection, you've got to trick the observers. By tapping the surveillance system you can see what cameras are currently active and which rooms they monitor. Your task is to bypass the video signal of the right cameras with a taped recording of an empty room, so that your drone is hidden from the view. You control four monitors, which you may freely switch to show the security monitor, the radar map, VCR output or one of the 38 cameras -- thus keeping an eye on guard movement while simultaneously controlling your drone and synchronizing recordings to cameras. Whew, sounds like a lot of work? It is.

---

Description from the packaging:

Greetings from the government of The United States…
No, you haven't been drafted. It's not that easy. It's nothing that safe.
The country needs a big favor. The CIS is counting on you to preserve Western Civilization. The Russians have in their possession a notebook known as The Doomsday Papers. With it, they can bring the world to its knees.

This is where you come in.
Using your special investigative prowess, you must break into a place that is not exactly a tourist attraction. It's a maximum security complex located somewhere in Siberia. The good news is that you won't need a passport. The Bureau is lending you their satellite so you can get into the complex with your computer. They've even managed to infiltrate the building with a few droids called Mobile Remote Units (MRUs).

This is where you try and bail out.
It seems easy enough, once you penetrate the security. Just move the MRUs from room to room. Locate the combinations to the safe. Find the safe. And remove the documents. But it's not that easy. In fact, it's downright dangerous. There are video cameras and monitors to be avoided. Guard patrols. And something called… The Annihilator. Plus, the only map is the one you've got to make while not being discovered by all of the above. That's why the government wants you.

This is it.
Your reputation got you into this mess. Your skill will have to get you out. The meter is running. Good luck. Happy hunting.

Designed by Steve Cartwright.
